lørdag den 24. april 2010

Modeling with Adam Dewhirst part 2

We've now had 3 weeks of modeling and sculpting with Adam. We were only suppost to have Adam for 2 weeks but he ended up staying a week longer because of all the flight cancellations. It was a real pleasure to have him as a teacher.

I only have some minor details left to do. Nothing much really so that should be a quick fix. I've started on texturing because i had the time for it but i also still have a lot of work to do on that.

Maya render with texture and displacement map:

Screenshots from Mudbox:

Maya renders of full character:


tirsdag den 13. april 2010

Modeling with Adam Dewhirst part 1

We've started on modeling our characters in Maya last week and i just wanted to show some work in progress. I still have a lot to do like all the clothes for example. I also need to do some more tweeking in the face but i'm going to do a lot of that in Mudbox.
We've just learned about Mudbox today and i'm really excited about it. I can't wait to get started on sculpting all the cool details!

tirsdag den 6. april 2010

Sculpting with Damon Bard

The second week of the character design project was sculpting. It was really fun and i hope to do more sculpting in the future.
We started out with printing the pose we wanted to sculpt roughly in the size it should end up with. Then we made a solid armature using the reference drawing. I had some difficulties with figuring out how to approach it with out having an extra support but with the help from Damon it turned out great. Damon was a great teacher and don't forget to check out his website: http://www.bardsculpturestudio.com/

My maquette is still really rough and i could probably work on it for ages. However i don't really have the proper tools.